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The Hero and his attributesGame attributesAttackThe higher the attack the more likely the hero will hit when attacking a monster using a meele weapon. Range attackThe higher the attack the more likely the hero will hit when attacking a monster using a bow or sling. DefenceThe Art of defence. The higher the value the harder to get hit. Light armor and shield increase this state, heavy armor lowers it but increase the protection ProtectionNo adventure should go out beliving he will never get hit. This indicates how well he is protected against damage from attacks when it happends. Each point here deducts one (1) from the damage to a min of one (1) HealthHealth indicates how well the hero is. The stat will fall as the hero is hit by monsters or traps. It can be restored to it original value by the use of spells, rest and potions. At each new level the hero gain, the max value will increase. Disarm trapIts a dangeous world and many traps can be found. Having a high skill in this the hero will be able to both find but also disarm trap easily. This stat is used to :
Pick lockThe hero will During the adventure encounter many problems. Many of those will be locked. Maybe the big tresure is in that chest if just you could open it. The Pick lock skill is used to indicate how good the hero is to open locks MagicEach hero has some magic points that can be used throw spells. Each spell will use a fixed amount of points. Spell points are regained during rest, potions or slowly over time Spell levelThe Spell level of the hero indicates the level of spells that the hero can learn. The higher level the more powerful spells can be learned ClassEach Hero has choosen a class. The Hero can ether be a Warrior, a Mage or a Rogue (see class for more details) Magic ResistanceAgainst magic only the mind can fight. The more the hero has in this state the stronger the hero is in resisting magic spells and magic attacks from monsters and humans |
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